Star Wars: Empire at War Scout Wookie Mod
Scout Trooper and Wookie Medic Modification for EaW v1.0
Created by Baloen
1) Place the files "GROUNDCOMPANIESREBEL", "GROUNDCOMPANIESEMPIRE",
"GROUNDINFANTRY" within your XML folder. (.../EaW/GameData/Data/XML)
If this is your first mod you've used for EaW you may need to create a XML
2) Place the "MasterTextFile_ENGLISH" file within your text folder.
(.../EaW/GameData/Data/Text) Overwriting your current file will not make any
changes to your game without the XML files, it only adds in texts values for
the added units.
3) You can now run Empire at War and the new units will be in the game. These
units currently do not appear in skirmish mode.
Note: If you only want to use the Scout trooper do not load the
"GROUNDCOMPANIESREBEL" file. If you only want to use the Wookie Medic do not
load the "GROUNDCOMPANIESEMPIRE" file.
Wookie Medic - Company of soldiers from Kashyyyk consisting of a trained medic
and four escorts. Requiers 65 credits, tech level 2, and a barracks to
construct. The medic will heal in a radius around the company every 15
Scout Troopers - Lightly armored Imperial soldiers, make excellent forward
observers. 3 squads (of 3 soldiers) per company. Requires 45 credits, tech
level 1, and a barracks to construct. Run slightly faster than normal
infantry, also have the ability to sensor ping. Ability to use sensor ping is
limited by distance. Work well for identifying targets for artillery or
Feel free to email me at rgoble[at]alltel.net with bugs or errors.