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Neverwinter Nights: Shadows of Undrentide v1.68 English Patch

Pisteet: 4.00
Tiedostotyyppi: Päivitykset

This v1.68 patch for Neverwinter Nights: Shadows of Undrentide fixes an issue with sleep spells and Aurora toolset, and adds visibility cloaks to the game.

Patch details:

Neverwinter Nights Game
=-=-=-=-=-=-=-=-=-=-=-=
WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.68
TOOLSET ARE TAGGED AS REQUIRING VERSION 1.68 OR HIGHER OF NEVERWINTER NIGHTS
GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.68 THEN DO NOT EDIT YOUR MODULE IN
THE VERSION 1.68 TOOLSET.
IF YOU WANT TO GO BACK TO 1.67, WE HAVE A 1.68 TO 1.67 PATCH AVAILABLE.

- Added visible cloaks to the game.
- Fixed an issue with the Monk's Perfect Self feat not correctly reporting that
the monk was immune when making saving throws against mind-affecting spells (was
making Phantasmal Killer work on monks if they failed their saving throws).

Script-specific:
=-=-=-=-=-=-=-=-=-=
- Fixed an issue with the sleep spell not being counted as a hostile action
when cast (nw_s0_sleep.nss).
- Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).

Neverwinter Nights Aurora Toolset:
=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=
- Fix to CopyObject() so that copied creatures now run their OnSpawn script.
- Enabled PLT support for visible cloaks.
- Fixed an issue with GetIsSkillSuccessful() not working correctly under
Linux/Mac.
- Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in
nwscript.nss. Any scripts calling these scripting functions will need to be
recompiled for the changes to take effect.
- Fixed an issue with ActionCastSpellAtObject() not working for Paladin
spells.
- Made a change to hopefully fix some potential issues with the client losing
some appearance/phenotype update messages when using the SetPhenoType()
scripting command.

Custom Content:
=-=-=-=-=-=-=-=
- Added new scripting command:
// Set oPlaceable's useable object status.
// Note: Only works on non-static placeables.
void SetUseableFlag(object oPlaceable, int nUseableFlag);
- Added new nwnplayer.ini setting.
[Game Options]
Log Model Errors=0
If turned on, some types of model errors will be logged out to the nwclientLog
file and the AR_ERROR.LOG file while the game is running (in the NWN install
directory). This would include some errors with setting invalid TileSet data,
invalid use nodes set on placables, some placeable walkmesh errors, and some
errors with the animrootnode not matching the name of other nodes in the
model.
- Wings now use the ENVMAP setting from the new column in the WingModel.2da
rather than using the ENVMAP setting from the appearance.2da. This fixes some
issues with transparency on wings.
- Tails now use the ENVMAP setting from the new column in the TailModel.2da
rather than using the ENVMAP setting from the appearance.2da. This fixes some
issues with transparency on tails.

Lisätty 31.8.2006
Latauksia 383 
Tiedoston koko 72,50 MB
Tiedostotyyppi Päivitykset
Mikäli sinulla ei ole vielä AfterDawn-käyttäjätunnusta, syötä allaolevaan kaavakkeeseen toivomasi käyttäjätunnus sekä sähköpostiosoitteesi. Lähetämme sinulle jälkikäteen aktivointilinkin antamaasi sähköpostiosoitteeseen.

Mikäli sinulla on jo ennestään AfterDawn-käyttäjätunnus, kirjaudu sisään seuraavan välilehden kautta.

Kirjaudu sisään käyttäen AfterDawn -käyttäjätunnustasi tai sähköpostiosoitettasi.

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