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World in Conflict Demo

[(Ei arvosteluja)]
Tiedostotyyppi: Pelidemot

This demo for the Massive Entertainment's action packed real-time strategy game, World in Conflict, allows players to play a tutorial, one single-player map and the multiplayer domination mode.

Demo details:

=== README.TXT ==============================================================

World in Conflict(TM) Demo

v1.0.0.0

August 20, 2007

=============================================================================


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Table of Contents
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¤ Minimum System Requirements

¤ Recommended System Requirements

¤ Known Issues

¤ Installation

* Starting the Game

¤ How to play

* Basic Controls
* Buying Units
* The Game Modes
* Single Player
* Multiplayer
* Fortifications
* Reinforcement Points
* Special Abilities
* Tactical Aid Points

¤ The Roles

* Armor
* Air
* Infantry
* Support

¤ Massgate™

* The Menus
* Avatars

¤ Controls

¤ UPDATES AND PATCHES

¤ END-USER LICENSE AGREEMENT (EULA)


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¤ ¤ ¤ Minimum System Requirements
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• OS: Windows® XP, Windows Vista™
• CPU: Single-core 2.0 GHz or faster (2.2 GHz for Windows Vista™)
• CPU: Dual-core Any Intel® or AMD®
• RAM: 512 MB (1 GB for Windows Vista™)
• Graphics: 128 MB video RAM, DirectX® 9.0c-compatible
(NVIDIA® GeForce® 4 MX, ATI® Radeon® 8500, 9200 not supported)
• Sound: DirectX® 9.0c compatible
• Hard Drive: 2.5 GB or more available hard drive space
• Disc Drive: DVD (Not required for downloadable version)
• Input: Keyboard and Mouse
• Internet play: Cable/DSL or better
• DirectX® 9.0c


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¤ ¤ ¤ Recommended System Requirements
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• OS: Windows® XP, Windows Vista™
• CPU: 2.5 GHz or faster
• RAM: 1024 MB (1.5 GB for Windows Vista™)
• Graphics: 256 MB video RAM, DirectX® 9.0c-compatible
• Sound: DirectX® 9.0c compatible
• Hard Drive: 2.5 GB or more available hard drive space
• Disc Drive: DVD (Not required for downloadable version)
• Input: Keyboard and Mouse
• Internet play: Cable/DSL or better
• DirectX® 9.0c


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¤ ¤ ¤ Known Issues
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• Preset options: This is based on only the system's ram and not by
graphics video cards, so not all graphic options are blocked.

• Cutscenes: When you alt+tabing out and back in during a cutscene,
video will fast forward to the match up with the audio.

• Gameplay: When holding shift and opening the objective, user can't
click on the continue button. With that, user must hit ESC or "O"
to exit the screen.

• Multiplayer: If host leaves early from a game, some players will
experience an issue with the menu prompts not popping out.

• Multiplayer: The US faction have NATO Command Point sounds on the
Pre-Order map. We've done this deliberately to keep the size of the
demo down. In the full game, the US faction has its own, distinct
sounds.

• Multiplayer Options: Setting combination keys for Vote Command,
game will only recognized the first key.

• Low-end ATI cards: Adjusting any advance graphic settings, beyond
what their hardware can handle, will have red lines appear on the
roads in the game.

• Gameplay: When users play with 800x600 resolution, 14 units will
only be visible on your HUD.

• DirectX® 10: If you are experiencing performace issues or visual
artifacts when running the game in DirectX® 10, please ensure that
you have the latest drivers for your video card. Also make sure
sure you have the latest patch for World in Conflict.


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¤ ¤ ¤ INSTALLATION
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Before you install the game, make sure that your computer has the latest
hardware drivers installed. Old drivers can stop the game from working
properly. Double click on the installation file that you've downloaded.
The installation program runs automatically. Follow the on-screen
instructions.


--------
Starting the Game
--------


You start the game by double-clicking the "World in Conflict" desktop
shortcut or "wic.exe" in your installation directory. In Windows Vista™, you
can find the shortcut in the Games Explorer. This gives you access
to the full game: the single-player campaign, tutorial, local network play,
online play, etc. The full game requires you to have your game disk in the
DVD-ROM drive.


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¤ ¤ ¤ HOW TO PLAY
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World in Conflict is a unique tactical-strategy game with an emphasis on
teamwork. As a player, you can choose either to play the story-driven
single-player campaign or to join or host a multiplayer game to compete
against other players or AI. These two options are available in the Main menu,
which first appears when you start World in Conflict. Although the two game
modes are different, they share many of the same basic mechanics.

The World in Conflict Demo features a tutorial mission, which can be very
helpful for players who are unfamiliar with strategy games and World in
Conflict.


--------
Basic Controls
--------


World in Conflict is a tactical strategy game, where you control a number of
units on a large-scale map using the mouse and keyboard. With the default
settings, you can pan the camera around with the W, A, S and D keys on your
keyboard: W for forward movement, S for backward movement and A and D for
strafing left or right. You can rotate the camera by holding the middle mouse
button down or by dragging the cursor to any of the four sides of the screen.

The mouse is also your central tool in controlling your units. You can move
the cursor around and select units by left-clicking on them, or by holding
down the left mouse button and dragging a selection square around them.
Once the units are selected, you can issue movement or attack orders by
right-clicking on the battlefield or enemy units.


--------
Buying units
--------


Battles in World in Conflict take place in various locations, far away from
military bases and construction sites. Therefore, commanders have to call in
reinforcements. In the single-player mode, the selection of units is decided
by the mission and its circumstances, while in the multiplayer mode, it is
decided by the role you choose. All the units are selected from the
Reinforcement Menu.

The upper section of the Reinforcement Menu displays the units that are
available for purchase. All units cost points, and you have a set number of
points to utilize. These points aren’t exhausted, but rather invested; if
you purchase a unit that costs 1200 points, you will regain the points over
time once that unit has died or been destroyed.

The lower section of the menu displays your selected units, the ones you
plan to deploy on the battlefield. Once you’ve selected an amount of units
that you are happy with, you can deploy them by sending them to your drop
zone. The drop zone can be placed within a specific area of the map, which
can also change during the course of a match. You can select your own
individual drop zone within this area at any time.


--------
Single Player
--------

The World in Conflict Demo features one single-player map. In the single-player
mode, the player takes the role of Lieutenant Parker of the United States Army,
as they try to fight off the Soviet threat on American soil. The full game
features 14 missions, that take the fight from Europe to Russia to the United
States.


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Multiplayer
--------


The multiplayer maps of the demo feature the Domination Mode. In Domination
mode, two teams fight for domination over a number of Command Points that are
spread out across the map. The team that controls the most Command Points
will push the Domination bar to that team’s advantage. You win Domination by
holding the majority of the Domination bar, either when the time runs out or
by holding it completely. If you control all the Command Points on the map,
the Domination bar will move twice as fast as it did before. This is called
Total Domination.


--------
Command Points
--------

As you play World in Conflict, you will at times encounter Command Points.
Command Points are key points on maps that can be controlled. The basic
Command Point consists of two or three circles, or Perimeter Points, that
are captured when you place a unit within the circle. To fully capture a
Command Point, you have to place units within all the connected circles.


--------
Fortifications
--------


It is wise to remember that the enemy is just as interested in Command Points
as you are, and that the points must be protected after they’ve been captured.
This can be done by constructing Fortifications. Fortifications are defensive
structures that can be built around all individual circles at Command Points.

There are three different types of Fortifications: machine gun, anti-tank and
anti-air. The Fortifications are built over time as units occupy one of the
captured circles. But although they can give the enemy a hard time,
Fortifications can be destroyed, so don’t rely upon them too much.


--------
Reinforcement Points
--------


To order units you have to spend Reinforcement Points. All units cost
Reinforcement Points. At the start of the match you have 4000 points available
and another 2000 incoming. When you buy units, your available points decrease.
When units are killed, you get the points back in the incoming pool, so that
you can order new units again. The maximum limit for Reinforcement Points is
6000 points.


--------
Special Abilities
--------


Most units have Special Abilities, and they are designed to help your units
survive battle with the enemy. The Special Abilities vary from powerful
attack abilities to evasive or defensive abilities that can help you survive
or escape an otherwise lost battle. Don’t forget to use your Special
Abilities!


--------
Tactical Aid Points
--------


As you play and capture Command Points, you are awarded Tactical Aid points.
These can be spent on various powerful weapons, such as air strikes,
artillery barrages or tactical nukes. To use your Tactical Aids, press the
"Tactical Aids" button in the upper left corner.

The Tactical Aids are divided into three groups, one supportive and two
damage-dealing groups. All of the weapons can be ordered in three different
strengths, each higher level increasing the Tactical Aid Point cost for the
delivery. Whenever you deploy a tactical aid weapon, there is a delivery
delay, so make sure that you synch it with your enemy’s location. Take care
not to hurt your teammates as well – Tactical Aid weapons do heavy damage,
regardless of affiliation.


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¤ ¤ ¤ THE ROLES
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All the units available in the game are divided between four different roles.
As a player of a team game, you can only choose one role to play at a time,
and you will have to rely on your teammate’s to cover your back when you need
it. Even though some of the units are available across the role borders,
there’s no doubt that commanders who choose a certain role have certain
expectations on themselves from their teammates.


--------
Armor
--------


The armor role is for anyone who likes to keep it simple. With unparalleled
defense, the armor role is a powerful presence on ground. Tanks hold their
ground very well, and the transport vehicles work as helpful aid in
fast-paced advancements and give tanks some moderate protection against
enemy helicopters.


--------
Air
--------


The air role is perfect for commanders who prefer fast movement and high
attack power. The transport and scout helicopters also give the team the
benefit of larger visual range and mobility on the battlefield. But although
the air role is a powerful offensive force, it lacks the ability to capture
Command Points.


--------
Infantry
--------


The infantry role puts a lot of demands on the commander. Being the most
vulnerable to enemy fire, infantry units have to depend on movement and
stealth to survive against enemy vehicles. Able to hide in forests and
buildings, infantry units are most at home in the wilderness and larger
cities. Armed with highly effective firearms, they pose a big threat against
all other roles if played well.


--------
Support
--------


The support role is probably one of the most diverse roles available, with
many different uses. Besides its very effective mobile artillery and anti-air
vehicles, the support role also includes repair tanks that can aid friendly
tanks. The support role can be hard to master, but it is an essential role
for a strong and intimidating army.


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¤ ¤ ¤ MASSGATE™
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Massgate™ is the official portal for playing World in Conflict online. By
using Massgate™, you can take part of the online community and play ranked
matches, start and maintain clans and chat with other players. Massgate is
the perfect hub for clans, as it’s linked with www.massgate.net, where clans
have their own unique clan forums, and where all players can view up-to-date
statistics from the Leaderboards. You can also create temporary groups, to
make it easier to join a server jointly with other people.

The Massgate™ interface is extensive and linked together in multiple ways.
A lot of features are available either through the buttons in the interface,
or by right clicking on player profiles. The information you need is never
too far away.


--------
The Menus
--------


--- Player Profile and Clan Profile

In the top left corner of the Massgate interface are two buttons, with which
you can reach your Player Profile and Clan Profile. These profiles are
essential for all players who want to track their progress and review all
kinds of statistics. These statistics are also available on www.massgate.net.

--- Home

By clicking on Home, you return to the initial screen that is visible when
you first log on to Massgate™. Here you can see a current message from the
Massgate™ team as well as view your profile, your clan profile and fire off
a quick game by clicking on the Play Now button. There are filters for this
function in the Options menu.

--- Chat

There are many different chat rooms available, and here’s where to go to
either chat or browse through the different chat rooms. If you’re in a clan,
you can also see that there’s a unique chat room for your clan. If you’re in
a group, there’s a unique chat room for that particular group as well.

--- Servers

In the Servers tab, you can see a full list of all the available servers,
which can also be sorted according to your preference. You can also host a
server on your own computer or organize your own favorite servers here.

--- Leaderboards

The Leaderboards are vital for players who enjoy some good competition. All
online players of World in Conflict are ranked on the Leaderboard, and you
have to fight hard to reach fame and glory on the top of the board. There
are two separate boards: one for individual players and one for clans, and
you can also see a specific Leaderboard with only you and your friends.

--- Options

In the options screen, which is also available in-game or in the main menu,
you can configure the game to fit your needs. Here you can alter the
controls, configure the graphics and sound and some basic game elements such
as the rotating mini map and tool tips. When logged onto Massgate™, you can
also configure some Massgate™ settings and filters, under the Massgate™ tab
in the Options menu.


--------
Avatars
--------


You can upload your own avatar via www.massgate.net, which will be displayed
in your profile, on the www.massgate.net forums and profiles as well as on
your units. These are limited to the size of 128x128 pixels.
A clan leader can also upload a specific avatar for the clan, which will be
displayed on the clan page and on flags in clan matches. This is limited to
the size of 256x128 pixels.


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¤ ¤ ¤ CONTROLS
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--------
Hotkeys
--------


(Note: Most keys can be reconfigured in the options menu)

Camera Forward W
Camera Backwards S
Camera Left A
Camera Right D
Mouse Look Middle Mouse Button
Camera Higher Mouse Wheel Up
Camera Lower Mouse Wheel Down


Offensive Special Ability E
Defensive Special Ability R


Attack Ground F
Hold Fire G
Stop T
Change Formation Z
Enter Nearest Transport Y
Enter Nearest Building H
Unload Infantry U
Waypoint Mode Shift
Follow I
Repair J
Move N
Move Backwards Shift + N
Cycle Between Unit Groups X
Next Special Ability Shift + R
Previous Special Ability Shift + E


Change Faction Home
Change Role End
Vote Yes Page Up
Vote No Page Down
Disband Units Delete
Resupply Squad Insert
Take Screenshot Print Screen
Pause Pause/Break
Undo Selection Change Ctrl + Z
Chat to All Backspace
Chat to Team Enter/Return
Set Drop Zone L
Go to Drop Zone Space Bar
Enter Mega Map M
Scoresheet Tab
Back/Cancel/Ingame Menu Escape
Deploy Ordered Units Numpad Enter
Request Menu Q
VOIP Talk Button C
Objectives Menu O
Show All Unit Icons Alt
Console ~


Tactical Aid Menu V
Reinforcement Menu B


Create Control Group 1 Ctrl + 1
Create Control Group 2 Ctrl + 2
Create Control Group 3 Ctrl + 3
Create Control Group 4 Ctrl + 4
Create Control Group 5 Ctrl + 5
Create Control Group 6 Ctrl + 6
Create Control Group 7 Ctrl + 7
Create Control Group 8 Ctrl + 8
Create Control Group 9 Ctrl + 9
Create Control Group 0 Ctrl + 0


Ingame Menu Shortcut 1 Numpad 1
Ingame Menu Shortcut 2 Numpad 2
Ingame Menu Shortcut 3 Numpad 3
Ingame Menu Shortcut 4 Numpad 4
Ingame Menu Shortcut 5 Numpad 5
Ingame Menu Shortcut 6 Numpad 6
Ingame Menu Shortcut 7 Numpad 7
Ingame Menu Shortcut 8 Numpad 8
Ingame Menu Shortcut 9 Numpad 9
Ingame Menu Shortcut 10 Numpad 0

Ingame Menu Tab Numpad +


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¤ ¤ ¤ UPDATES AND PATCHES
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Check the World in Conflict website (www.worldinconflict.com or
www.sierra.com) for any updates or patches prior to playing the game.
Please note that patches and updates may be automatically downloaded and
applied when you log into an online game.


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¤ ¤ ¤ END-USER LICENSE AGREEMENT (EULA)
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YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
INSTALLING THIS DEMONSTRATION SOFTWARE PROGRAM. IF YOU DO NOT AGREE WITH ALL
OF THE TERMS OF THIS AGREEMENT, YOU MAY NOT INSTALL THE SOFTWARE.
This demonstration software program entitled, “World in Conflict™,” and any
accompanying materials or documentation (the "Demo") is the copyrighted work
of Massive Entertainment, AB, and/or its suppliers or affiliates specifically
including Sierra Entertainment, Inc. All use of the Demo is governed by the
terms of this End User License Agreement, which is provided below ("License
Agreement"). The Demo is solely for use by end users for the purpose of using
the Demo according to the terms of the License Agreement. Any use,
reproduction, sale or redistribution of the Demo not in accordance with the
terms of the License Agreement is expressly prohibited.

WORLD IN CONFLICT END USER LICENSE AGREEMENT

1. Grant of a Limited Use License. Subject to the terms and conditions
contained in this License Agreement, Licensor hereby grants and by installing
the Demo you thereby accept, a limited, non-exclusive license and right to
install and use one (1) copy of the Demo for your use on either a home,
business or portable computer subject to: (i) your computer hardware meeting
the minimum requirements for the installation of the Demo; and (ii) your
creating an account to utilize the Demo (your "Account") over the Internet
via the Massgate service (“Massgate”). The Demo is licensed, not sold. Your
license confers no title or ownership in the Demo. Use of your Account over
the Massgate service is subject to a separate “Terms of Use Agreement”
(“Terms of Use”), and all use of the Demo is subject to your acceptance of
this License Agreement and the Terms of Use.
2. Service and Terms of Use. As mentioned above, you must accept the
Terms of Use in order to access Massgate to utilize the Demo. The Terms of
Use agreement governs all aspects of game play. You may view the Terms of Use
by visiting the following website: www.worldinconflict.com/termsofuse_demo/.
If you do not agree with the Terms of Use, then you may not register for an
Account to utilize the Demo.

3. Ownership. All title, ownership rights and intellectual property
rights in and to the Demo and any and all copies thereof (including but not
limited to any titles, computer code, themes, objects, characters, character
names, stories, dialog, catch phrases, locations, concepts, artwork,
animations, sounds, musical compositions, audio-visual effects, methods of
operation, moral rights, any related documentation, and "applets"
incorporated into the Demo) are owned by Licensor or its licensors. The Demo
is protected by the copyright laws of the United States, international
copyright treaties and conventions and other laws. All rights are reserved.
The Demo may contain certain licensed materials, and Licensor's licensors may
protect their rights in the event of any violation of this Agreement.

4. Responsibilities of End User.
A. Subject to the Grant of License above, you may not, in whole or in
part, copy, reproduce, translate, reverse engineer, disassemble, de-compile,
create derivative works based on the Demo, or remove any proprietary notices
or labels on the Demo without the prior consent, in writing, of Licensor.
Any such conduct without the express, written permission of Licensor shall
result in the immediate termination of this License Agreement and expose you
to potential legal action. The Demo shall remain the sole and exclusive
property of Licensor.
B. The Demo is licensed to you as a single product. Its component
parts may not be separated for use on more than one computer.
C. You are entitled to use the Demo for your own use, but you are not
entitled to:
(i) sell, auction, or grant a security interest in or transfer
reproductions of the Demo to other parties in any way, nor to rent, lease or
license the Demo to others without the prior written consent of Licensor;
and

(ii) exploit the Demo or any of its parts for any commercial purpose
including, but not limited to, use at a cyber café, computer gaming center or
any other location-based site without the prior written consent of Licensor;
and

(iii) host or provide matchmaking services for the Demo or emulate or
redirect the communication protocols used by Licensor in the network feature
of the Demo, through protocol emulation, tunneling, modifying or adding
components to the Demo, use of a utility Demo or any other techniques now
known or hereafter developed, for any purpose including, but not limited to
network play over the Internet, network play utilizing commercial or
non-commercial gaming networks or as part of content aggregation networks
without the prior written consent of Licensor; and

(iv) create or maintain, under any circumstance, more than one simultaneous
connection to Massgate. All such connections to Massgate, whether created by
the Demo or by other tools and utilities, may only be made through methods
and means expressly approved by Licensor. Under no circumstances may you
connect, or create tools that allow you to connect to Massgate’s private
binary interface or interfaces other than those explicitly provided by
Licensor for public use.
5. Program Transfer. You may permanently transfer all of your rights
under this License Agreement provided the recipient agrees to the terms of
this License Agreement and you agree to remove the Demo from your home,
business or portable computer.

6. Termination. This License Agreement is effective until terminated.
You may terminate the License Agreement at any time by destroying the Demo.
Licensor may, at its discretion, terminate this License Agreement in the
event that you fail to comply with the terms and conditions contained herein.
In such event, you must immediately destroy the Demo.

7. Acknowledgments. You hereby acknowledge that:

A. The Demo may contain bugs which may cause loss of data or
potentially require you to reinstall your operating system.

B. You have backed-up your hard drive prior to installation of
the Demo.

C. You have the resources necessary to reinstall your operating
system and restore any and all lost data.

D. Licensor shall not be liable in any way for the loss or
damage to player heroes, accounts, statistics, or user profile information
stored on Massgate.

E. Licensor reserves the right, in its sole discretion, to
delete or modify the information stored on Massgate for any reason at any
time.

F. As part of the Demo registration process, you grant Licensor
permission to download an ActiveX file to your computer system that will
record CPU, RAM, operating system, video card, and sound card information
from your computer.

G. Without any further notice to you, Licensor shall have the
right to obtain certain “non personal” data from your connection to the Demo
regarding your computer, its component parts, and its operating system,
including, but not limited to, information regarding your computer’s central
processing unit, random access memory, graphic processing unit(s), sound cards
and related software, as well as information relative to your connection
speed. This data shall be for the sole purpose of assisting Licensor to
improve the software program performances; you acknowledge and agree that
Licensor shall have the right to obtain certain information from your
computer and its component parts.

H. Additionally, the Demo requires the creation and retention of
electronic files, related to game play and in-game settings ("Demo Data"),
which are stored by Licensor. Keeping Demo Data safe is a priority of Licensor.
Licensor will use reasonable efforts to restore the Demo Data, unless you
negligently or intentionally caused the loss of the Demo Data.
8. Customer Service/Technical Support. Nothing herein shall be
construed so as to place a duty upon Licensor or its licensees to provide
Customer Service or Technical Support for this demonstration version product.
9. Export Controls. The Demo may not be re-exported, downloaded or otherwise
exported into (or to a national or resident of) any country to which the U.S.
has embargoed goods, or to anyone on the U.S. Treasury Department’s list of
Specially Designated Nationals or the U.S. Commerce Department’s Table of
Denial Orders. By installing the Demo, you are agreeing to the foregoing and
you are representing and warranting that you are not located in, under the
control of, or a national or resident of any such country or on any such list.

10. Duration of the “On-Line” Component of the Demo. This Demo contains an
“on-line” component that allows you to utilize the Product over the Internet
utilizing servers and software maintained by Licensor or a third party
provider and or its affiliates. Licensor may, in its sole discretion,
provide the servers and software technology necessary to utilize the
“on-line” component of the Demo, or Licensor may license to third parties
the right to provide the servers and software technology necessary to
utilize the “on-line” component of the Demo. However, nothing contained
herein shall be construed so as to place an obligation upon Licensor to
provide the servers and software technology necessary to utilize the
“on-line” component beyond the time that the Demo is Out of Publication.
The term “Out of Publication” as used herein shall mean that the Demo is no
longer being manufactured, or supported, by Licensor.

11. DISCLAIMER OF WARRANTIES. THE DEMO AND ACCOMPANYING DOCUMENTATION IS
BEING PROVIDED TO YOU "AS IS" WITHOUT WARRANTY OF ANY KIND. LICENSOR DOES
NOT WARRANT THAT THE DEMO WILL BE UNINTERRUPTED OR ERROR FREE. LICENSOR
DISCLAIMS ALL WARRANTIES WHETHER EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED
TO ANY AND ALL IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
12. LIMITATION OF LIABILITY. LICENSOR SHALL NOT BE LIABLE TO YOU FOR
ANY DAMAGES OF ANY KIND INCLUDING BY NOT LIMITED TO COMPENSATORY, SPECIAL,
INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES ON ACCOUNT OF THE LOSS OF DATA
OR FOR ANY REASON WHATSOEVER. YOU UNDERSTAND AND ACKNOWLEDGE THAT LICENSOR
CANNOT AND WILL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON THE
MASSGATE SERVICE INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR
HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR
DISRUPTION OF SERVICE. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION
OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, OR ALLOW LIMITATIONS ON HOW LONG AN
IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
13. Equitable Remedies. You hereby agree that Licensor would be irreparably
damaged if the terms of this License Agreement were not specifically enforced,
and therefore you agree that Licensor shall be entitled, without bond, other
security, or proof of damages, to appropriate equitable remedies with respect
to breaches of this License Agreement, in addition to such other remedies as
Licensor may otherwise have available to it under applicable laws. In the
event any litigation is brought by either party in connection with this
License Agreement, the prevailing party in such litigation shall be entitled
to recover from the other party all the costs, attorneys' fees and other
expenses incurred by such prevailing party in the litigation.
14. Changes to the Agreement. Licensor reserves the right, at its sole
discretion, to change, modify, add to, supplement or delete any of the terms
and conditions of this End User License Agreement, effective upon prior
notice as follows: Licensor will post notification of any such changes to this
End User License Agreement on the World in Conflict website and will post the
revised version of this End User License Agreement in this location, and may
provide such other notice as Licensor may elect in its sole discretion. If
any future changes to this End User License Agreement are unacceptable to you
or cause you to no longer be in compliance with this End User License
Agreement, you may terminate this End User License Agreement in accordance
with Section 6 herein. Your installation and use of any updates or
modifications to the Demo or your continued use of the Demo following notice
of changes to this Agreement will demonstrate your acceptance of any and all
such changes. Licensor may change, modify, suspend, or discontinue any
aspect of the Demo at any time. Licensor may also impose limits on certain
features or restrict your access to parts or all of the Demo without notice
or liability. You have no interest, monetary or otherwise, in any feature or
content contained in the Demo.
15. Choice of Laws. This Agreement is governed by and shall be construed
and enforced under the laws of Sweden, without applying any conflicts of law
principles which would require application of the law of any other
jurisdiction. If any provision of this Agreement is held to be invalid or
unenforceable, such provision shall be struck and the remaining provisions
shall be enforced. You agree that any claim asserted in any legal proceeding
by one of the parties against the other shall be commenced and maintained in
any state or federal court located in the country of Sweden, having subject
matter jurisdiction with respect to the dispute between the parties. In the
event that any provision of this License Agreement shall be held by a court
or other tribunal of competent jurisdiction to be unenforceable, such
provision will be enforced to the maximum extent permissible and the
remaining portions of this License Agreement shall remain in full force and
effect.
16. Miscellaneous. This End User License Agreement constitutes and contains
the entire agreement between the parties with respect to the subject matter
hereof and supersedes any prior oral or written agreements, provided, however,
that this Agreement shall coexist with, and shall not supersede, the Terms of
Use. To the extent that the provisions of this Agreement conflict with the
provisions of the Terms of Use, the conflicting provisions in the Terms of
Use shall govern.
You hereby acknowledge that You have read and understand the foregoing End
User License Agreement and agree that by clicking “agree” or installing the
Demo, You are acknowledging your agreement to be bound by the terms and
conditions of this End User License Agreement.


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


© 2007 Massive Entertainment AB. All rights reserved. World in Conflict,
Massive Entertainment and the Massive Entertainment logo are registered
trademarks of Massive Entertainment AB in the U.S. and/or other countries.
Sierra and the Sierra logo are registered trademarks or trademarks of
Sierra Entertainment, Inc. in the U.S. and/or other countries.
World in Conflict uses Havok® Physics. © Copyright 1999-2007 Havok.com, Inc.
(and its Licensors) All Rights Reserved. See www.havok.com for details.
Uses Bink Video. Copyright © 1997-2007 by RAD Game Tools, Inc. Uses Miles
Sound System. Copyright © 1999-2007 by RAD Game Tools, Inc.

The NVIDIA logo, GeForce and "The Way It’s Meant To Be Played" logo are
registered trademarks or trademarks of NVIDIA Corporation in the
United States and/or other countries. Alienware and the Alienware logo are
registered trademarks and trademarks of Alienware Corporation. Software
platform logo ™ and © IEMA 2007. D-Link and the D-Link logo are trademarks
or registered trademarks of D-Link Corporation or its subsidiaries in the
United States or other countries. Windows and the Windows Vista start button
logo are registered trademarks or trademarks of Microsoft Corporation in the
United States and/or other countries and 'Games for Windows' and the Windows
Vista start button logo are used under license. ATI and Radeon are used under
license and are registered trademarks or trademarks of ATI Technologies Inc.
in the United States and other countries. AMD is a trademark of Advanced
Micro Devices, Inc. Intel is a registered trademark of Intel Corporation.
The ratings icon is a registered trademark of the Entertainment Software
Association. All other trademarks are property of their respective owners.

=== README.TXT ==============================================================

Lisätty 25.8.2007
Latauksia 2 137 
Tiedoston koko 1 231,11 MB
Tiedostotyyppi Pelidemot
Mikäli sinulla ei ole vielä AfterDawn-käyttäjätunnusta, syötä allaolevaan kaavakkeeseen toivomasi käyttäjätunnus sekä sähköpostiosoitteesi. Lähetämme sinulle jälkikäteen aktivointilinkin antamaasi sähköpostiosoitteeseen.

Mikäli sinulla on jo ennestään AfterDawn-käyttäjätunnus, kirjaudu sisään seuraavan välilehden kautta.

Kirjaudu sisään käyttäen AfterDawn -käyttäjätunnustasi tai sähköpostiosoitettasi.

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